Search results for "First-generation programming language"
showing 5 items of 5 documents
Rigal — a programming language for compiler writing
2005
A new programming language for compiler writing is described. The main data structures are atoms, lists and trees. The control structures are based on advanced pattern matching. All phases of compilation, including parsing, optimization and code generation, can be programmed in this language in short and readable form. Sample compiler written in RIGAL is presented.
LCL - A Graphical Meta-Language for Specification of Language Constraints
2015
The Object Constraint Language (OCL) is commonly used for constraints in meta-model-based language specifications. However, it may be advantageous to have a domain-specific constraint meta-language optimised for language specifications. A survey of OCL usage in language specifications has been performed, in order to gain an understanding of common constraint patterns. This is used as a starting point for defining a new meta-language for language constraints, Language Constraint Language (LCL), that has an intuitive graphical syntax.
Programming languages and dynamic instructional tools: Addressing students’ knowledge base
1992
The chapter presents an instructional computer environment to be used in introductory Pascal programming classes. Traditional programming courses do not foster the kind of knowledge structures that are the trademark of expert programmers. These knowledge structures or programming templates provide programmers with a ready-to-use library of routines from which they draw when writing a new program. Developed as a hypertext tool, TAP (Template Assisted Programming) is an instructional environment to teach programming that emphasizes the development and use of such a library of routines by presenting students with a multiple representation of programming knowledge. In TAP students can (a) switc…
K-12 game programming course concept using textual programming
2011
Several programming environments have been constructed to facilitate novice programming at K-12 and CS0/CS1 levels. The environments can be roughly divided into those using visual or textual programming. This paper presents a K-12 game programming course concept based on textual programming. The concept is based on an easy-to-use C# library, called Jypeli, built on top of Microsoft XNA Framework. The library tries to maintain advantages of visual programming and avoid challenges of textual programming. In particular, the library helps beginners to program their first games in a short period of time and without a heavy syntactic load. The course concept and an initial evaluation consisting o…
A Linguistic Model in Component Oriented Programming
2016
Abstract It is a fact that the component-oriented programming, well organized, can bring a large increase in efficiency in the development of large software systems. This paper proposes a model for building software systems by assembling components that can operate independently of each other. The model is based on a computing environment that runs parallel and distributed applications. This paper introduces concepts as: abstract aggregation scheme and aggregation application. Basically, an aggregation application is an application that is obtained by combining corresponding components. In our model an aggregation application is a word in a language.