Search results for "First-generation programming language"

showing 5 items of 5 documents

Rigal — a programming language for compiler writing

2005

A new programming language for compiler writing is described. The main data structures are atoms, lists and trees. The control structures are based on advanced pattern matching. All phases of compilation, including parsing, optimization and code generation, can be programmed in this language in short and readable form. Sample compiler written in RIGAL is presented.

business.industryProgramming languageComputer scienceDynamic compilationcomputer.software_genreFunctional compilerCompiler constructionHigh-level programming languageArtificial intelligenceCompilerFirst-generation programming languagebusinesscomputerLow-level programming languageNatural language processingCompile time
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LCL - A Graphical Meta-Language for Specification of Language Constraints

2015

The Object Constraint Language (OCL) is commonly used for constraints in meta-model-based language specifications. However, it may be advantageous to have a domain-specific constraint meta-language optimised for language specifications. A survey of OCL usage in language specifications has been performed, in order to gain an understanding of common constraint patterns. This is used as a starting point for defining a new meta-language for language constraints, Language Constraint Language (LCL), that has an intuitive graphical syntax.

Computer scienceProgramming languagebusiness.industryObject languageSpecification languagecomputer.software_genreUniversal Networking LanguageHigh-level programming languageProgramming language specificationData control languageArtificial intelligenceFirst-generation programming languagebusinesscomputerNatural language processingObject Constraint Languagecomputer.programming_languageProceedings of the 3rd International Conference on Model-Driven Engineering and Software Development
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Programming languages and dynamic instructional tools: Addressing students’ knowledge base

1992

The chapter presents an instructional computer environment to be used in introductory Pascal programming classes. Traditional programming courses do not foster the kind of knowledge structures that are the trademark of expert programmers. These knowledge structures or programming templates provide programmers with a ready-to-use library of routines from which they draw when writing a new program. Developed as a hypertext tool, TAP (Template Assisted Programming) is an instructional environment to teach programming that emphasizes the development and use of such a library of routines by presenting students with a multiple representation of programming knowledge. In TAP students can (a) switc…

Symbolic programmingProcedural programmingProgramming languageComputer scienceProgramming paradigmPascal (programming language)Fifth-generation programming languageProgramming domainFirst-generation programming languagecomputer.software_genrecomputerInductive programmingcomputer.programming_language
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K-12 game programming course concept using textual programming

2011

Several programming environments have been constructed to facilitate novice programming at K-12 and CS0/CS1 levels. The environments can be roughly divided into those using visual or textual programming. This paper presents a K-12 game programming course concept based on textual programming. The concept is based on an easy-to-use C# library, called Jypeli, built on top of Microsoft XNA Framework. The library tries to maintain advantages of visual programming and avoid challenges of textual programming. In particular, the library helps beginners to program their first games in a short period of time and without a heavy syntactic load. The course concept and an initial evaluation consisting o…

Functional logic programmingComputer sciencecomputer.software_genreExtensible programmingVery high-level programming languageComputingMilieux_COMPUTERSANDEDUCATIONConstraint programmingReactive programmingFifth-generation programming languageProgramming domainProtocol (object-oriented programming)Visual programming languageDeclarative programmingta113Symbolic programmingbusiness.industryProgramming languageInductive programmingConcurrent object-oriented programmingImperative programmingProcedural programmingProgramming paradigmSoftware engineeringbusinessFirst-generation programming languagecomputerFunctional reactive programmingProgramming language theoryProceedings of the 42nd ACM technical symposium on Computer science education
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A Linguistic Model in Component Oriented Programming

2016

Abstract It is a fact that the component-oriented programming, well organized, can bring a large increase in efficiency in the development of large software systems. This paper proposes a model for building software systems by assembling components that can operate independently of each other. The model is based on a computing environment that runs parallel and distributed applications. This paper introduces concepts as: abstract aggregation scheme and aggregation application. Basically, an aggregation application is an application that is obtained by combining corresponding components. In our model an aggregation application is a word in a language.

Computer scienceFunctional logic programmingbusiness.industryProgramming languageGeneral Medicinecomputer.software_genreInductive programmingProcedural programmingProgramming paradigmReactive programmingArtificial intelligenceProgramming domainFirst-generation programming languagebusinesscomputerFunctional reactive programmingNatural language processingACTA Universitatis Cibiniensis
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